#pragma once

#include "e2d/core/Component.h"

namespace e2d
{
	struct  Texts: public e2d::Component
	{
		FXCC_DEFINE_COMPONENT_LABEL(Texts);
		
		e2d::TextLine m_TextLine;

		void OnLoad() override;

		void OnUpdate() override;

		void OnUpdateRuntime() override;

		void OnDestroy() override;

	};
};